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versión On-line ISSN 1988-348X
Resumen
GOMEZ URQUIZA, Jose Luis. What is and how to create an escape room for Health Sciences education. Ene. [online]. 2019, vol.13, n.4, 1342. Epub 01-Jun-2020. ISSN 1988-348X.
The university lessons have been including different education methodologies in the last decades. Some examples are problem-based learning, flipped classroom, simulation, gamification and game-based learning.
Within game-based learning, a game for the evaluation of knowledge that is gaining prominence in recent years for being useful to evaluate knowledge, skills and basic competences and for being fun and motivating for students is the escapism room.
The aim of this article is to explain what it is and how to propose an escape room as an education game in Health Sciences.
Palabras clave : Nursing; Game-based learning; University; Stdudents; Gamification; Health Sciences; Escape room.