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Medicina y Seguridad del Trabajo

On-line version ISSN 1989-7790Print version ISSN 0465-546X

Abstract

MARTINEZ, Ciro; MONTERO, Ricardo; ARIAS, Giovanni  and  SALCEDO, Mayra Alejandra. Serious Games, their application in the health and safety of workers. Med. segur. trab. [online]. 2019, vol.65, n.255, pp.87-100.  Epub Mar 30, 2020. ISSN 1989-7790.  https://dx.doi.org/10.4321/s0465-546x2019000200087.

Introduction:

Industrial Safety is one of the multidisciplinary areas that have the most tools, techniques and models to intervene in actions or human behaviors against risk, using for this purpose strategically training and permanent learning as a basis for life experiences. One of the most essential aspects to improve the effectiveness of these actions is the introduction of virtual and immersive technology, allowing a speed increase, location and creation of complex scenarios in which very dangerous situations are simulated. Within this context, Serious Games (SG) have occupied important spaces in those processes associated with induction, training and coaching in Health and Safety at Work.

Aim:

To reveal the wide and versatile application that Serious Games are being obtained in different fields and approaches that make up the scope of Health and Safety at Work highlighting their benefits and potentialities.

Material and methods:

A descriptive and narrative review of the information published in texts, journals and conferences between 2005 and 2018 has been carried out on the following topics: Safety at Work, serious games, multimedia, simulation and computing.

Results and conclusions:

The application of Serious Games in the processes of induction and training stands as a novel and effective way to transform and gradually replace the traditional training, being of great interest for industries with dangerous processes, especially of the construction sector and the chemical industry.

Although it is necessary to improve the effectiveness evaluation on a large-scale application understanding the application process with all the resources that must compromise the trainings, a large part of the Serious Games applied to Occupational Health and Safety have already been developed between the years 2005-2017.

Keywords : serious game; safety at work; risk management; hazardous work.

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