SciELO - Scientific Electronic Library Online

vol.90Counterfeit Medicines in Internet and the Fakeshare European Project: Experiences and Activities in SpainTax on Sugar Sweetened Beverages in Spain author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand




Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google


Revista Española de Salud Pública

On-line version ISSN 2173-9110Print version ISSN 1135-5727


ORDUNA-MALEA, Enrique; MARTIN-MARTIN, Alberto  and  DELGADO LOPEZ-COZAR, Emilio. Metrics in academic profiles: a new addictive game for researchers?. Rev. Esp. Salud Publica [online]. 2016, vol.90, e20006.  Epub Sep 22, 2016. ISSN 2173-9110.

This study aims to promote reflection and bring attention to the potential adverse effects of academic social networks on science. These academic social networks, where authors can display their publications, have become new scientific communication channels, accelerating the dissemination of research results, facilitating data sharing, and strongly promoting scientific collaboration, all at no cost to the user.

One of the features that make them extremely attractive to researchers is the possibility to browse through a wide variety of bibliometric indicators. Going beyond publication and citation counts, they also measure usage, participation in the platform, social connectivity, and scientific, academic and professional impact. Using these indicators they effectively create a digital image of researchers and their reputations.

However, although academic social platforms are useful applications that can help improve scientific communication, they also hide a less positive side: they are highly addictive tools that might be abused. By gamifying scientific impact using techniques originally developed for videogames, these platforms may get users hooked on them, like addicted academics, transforming what should only be a means into an end in itself.

Keywords : Bibliometrics; Academic Profiles; Addiction; Gamification; Social networks; Video games; Adverse effects; Research. ethics; research Behavior; addictive.

        · abstract in Spanish     · text in English | Spanish     · English ( pdf ) | Spanish ( pdf )