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FEM: Revista de la Fundación Educación Médica
On-line version ISSN 2014-9840Print version ISSN 2014-9832
Abstract
GARCIA-BARRIOS, Alberto et al. Game as a motivating factor in the teaching of human anatomy. FEM (Ed. impresa) [online]. 2020, vol.23, n.6, pp.347-350. Epub Jan 18, 2021. ISSN 2014-9840. https://dx.doi.org/10.33588/fem.236.1097.
Introduction.
The need to face a new generation of students, the ‘Z generation', considered as the first digital native generation, makes it necessary to implement new teaching methodologies in the university field to improve the teaching-learning process and above all achieve greater motivation in the student. To this end, the use of new information and communication technologies has enabled the dynamics of these processes and increasing student motivation at all educational levels, including university teaching.
Subjects and methods
Use of the Kahoot educational app was raised through mobile devices as an innovative tool that enhances motivation and learning process, participating students enrolled in the subject of ‘Human Anatomy II (Esplacnology)', second course of the Degree of Medicine in the University of Zaragoza.
Results.
The impact that the experience has caused students has been studied through qualitative assessment surveys, analyzing the learning outcomes obtained by students. The results achieved in terms of implementation of these new teaching-learning methodologies have been valued by students, in a very positive way both at the level of usefulness in learning teaching and at the level of motivation.
Conclusion.
Kahoot is an interactive digital tool, free and easy to use for both teachers and students, and which allows the latter to improve their learning using new technologies, feeling more motivated.
Keywords : Game; Human anatomy; Kahoot; Motivation.