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FEM: Revista de la Fundación Educación Médica

On-line version ISSN 2014-9840Print version ISSN 2014-9832

Abstract

GANDARA-VILA, Pilar et al. Perception of students in dentistry degree on the use of an interactive response system (Kahoot®). FEM (Ed. impresa) [online]. 2021, vol.24, n.3, pp.113-119.  Epub July 19, 2021. ISSN 2014-9840.  https://dx.doi.org/10.33588/fem.243.1122.

Introduction.

The acquisition of clinical diagnostic competence in undergraduate Dentistry students must be enhanced with teaching methodologies that allow them to carry out continuous and autonomous learning of clinical subjects.

Aim.

The objective of this work is to analyze the students’ perception of the use of the Kahoot® tool in the subject of Oral Medicine (3rd year of the Degree) as an educational strategy for the recognition of oral lesions by conducting a satisfaction survey on its use. The Kahoot® tool allows teachers to pose multiple-answer, or true-false, questions that students must answer in a limited time through their personal computers, mobile phones, or other electronic devices connected to the wifi network. After each answer, the tool records the correct option and the results obtained by each student, as well as their final score and the overall score for the group.

Materials and methods.

We used Kahoot® in 5 of the thematic units of the program during the lectures/expositive classes. Subsequently, we performed an assessment test on the students using a Likert scale (1-5) to record ease of use and satisfaction with use.

Results.

The results obtained in the items ease of use of the system (4.31 ± 0.74), motivation (4.18 ± 0.75) and ability to clarify knowledge (4.13 ± 0.61) show the assessment positive by the students.

Conclusions.

This learning methodology based on games has favored the learning of theoretical-practical concepts and the acquisition of transversal and specific competences of the degree of Dentistry in addition to promoting participation and learning in the classroom, guiding the students on the main contents of the program allowing a interactive evaluation of student performance.

Keywords : Interactive response; Kahoot; Kahoot teaching-systems; Test; Valuation Kahoot.

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