<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0465-546X</journal-id>
<journal-title><![CDATA[Medicina y Seguridad del Trabajo]]></journal-title>
<abbrev-journal-title><![CDATA[Med. segur. trab.]]></abbrev-journal-title>
<issn>0465-546X</issn>
<publisher>
<publisher-name><![CDATA[Escuela Nacional de Medicina del Trabajo. Instituto de Salud Carlos III]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0465-546X2019000200003</article-id>
<article-id pub-id-type="doi">10.4321/s0465-546x2019000200087</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Los Juegos Serios, su aplicación en la Seguridad y Salud de los Trabajadores]]></article-title>
<article-title xml:lang="en"><![CDATA[Serious Games, their application in the health and safety of workers]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Martínez]]></surname>
<given-names><![CDATA[Ciro]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Montero]]></surname>
<given-names><![CDATA[Ricardo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Arias]]></surname>
<given-names><![CDATA[Giovanni]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Salcedo]]></surname>
<given-names><![CDATA[Mayra Alejandra]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Autónoma de Occidente Departamento de Operaciones y Sistemas ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Centro de Biotecnología Industrial SENA  ]]></institution>
<addr-line><![CDATA[Palmira Valle del Cauca]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>06</month>
<year>2019</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>06</month>
<year>2019</year>
</pub-date>
<volume>65</volume>
<numero>255</numero>
<fpage>87</fpage>
<lpage>100</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.isciii.es/scielo.php?script=sci_arttext&amp;pid=S0465-546X2019000200003&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.isciii.es/scielo.php?script=sci_abstract&amp;pid=S0465-546X2019000200003&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.isciii.es/scielo.php?script=sci_pdf&amp;pid=S0465-546X2019000200003&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen  Introducción: La Seguridad Industrial es una de las áreas multidisciplinarias que más herramientas, técnicas y modelos poseen para intervenir las actuaciones o comportamientos humanos ante el riesgo y para ello de forma estratégica utiliza como fundamento la capacitación, el entrenamiento y aprendizaje permanente de las experiencias vividas. Uno de los aspectos esenciales para mejorar la efectividad de estas acciones es la introducción de tecnología virtual e inmersiva, como un recurso que permite mejorar la rapidez, ubicación y creación de escenarios complejos en los cuales se simulen situaciones muy peligrosas. Dentro de este contexto los juegos serios (SG) han ido ocupando importantes espacios en los procesos asociados con la inducción, la capacitación y el entrenamiento en Seguridad y Salud en el Trabajo.  Objetivo: Revelar la amplia y versátil aplicación que vienen obteniendo los juegos serios en los diversos campos y enfoques que configuran el alcance de la Seguridad y Salud en el trabajo, resaltando sus beneficios y potencialidades.  Material y método: Revisión descriptiva y narrativa de la información que ha sido publicada a través de textos, revistas y congresos, sobre juegos serios entre los años 2005 y 2018, discriminado por los siguientes enfoques o campos del conocimiento: Seguridad y salud en el trabajo, juegos serios, multimedia, simulación y computación.  Resultados y conclusión: La aplicación de juegos serios se erige como una forma novedosa y efectiva para transformar y reemplazar de manera progresiva la formación tradicional de cumplir los procesos de inducción y entrenamiento, siendo de gran interés para industrias con procesos peligrosos, en especial del sector de la construcción y la industria química. Una gran parte de los juegos serios aplicados a la Seguridad y Salud en el trabajo se han desarrollado entre los años 2005-2017, aunque es necesario mejorar la forma de evaluar la efectividad en la aplicación a mayor escala, entendiendo el proceso de aplicación con todos los recursos que deben comprometer los entrenamientos.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract  Introduction: Industrial Safety is one of the multidisciplinary areas that have the most tools, techniques and models to intervene in actions or human behaviors against risk, using for this purpose strategically training and permanent learning as a basis for life experiences. One of the most essential aspects to improve the effectiveness of these actions is the introduction of virtual and immersive technology, allowing a speed increase, location and creation of complex scenarios in which very dangerous situations are simulated. Within this context, Serious Games (SG) have occupied important spaces in those processes associated with induction, training and coaching in Health and Safety at Work.  Aim: To reveal the wide and versatile application that Serious Games are being obtained in different fields and approaches that make up the scope of Health and Safety at Work highlighting their benefits and potentialities.  Material and methods: A descriptive and narrative review of the information published in texts, journals and conferences between 2005 and 2018 has been carried out on the following topics: Safety at Work, serious games, multimedia, simulation and computing.  Results and conclusions: The application of Serious Games in the processes of induction and training stands as a novel and effective way to transform and gradually replace the traditional training, being of great interest for industries with dangerous processes, especially of the construction sector and the chemical industry. Although it is necessary to improve the effectiveness evaluation on a large-scale application understanding the application process with all the resources that must compromise the trainings, a large part of the Serious Games applied to Occupational Health and Safety have already been developed between the years 2005-2017.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[juegos serio]]></kwd>
<kwd lng="es"><![CDATA[seguridad en el trabajo]]></kwd>
<kwd lng="es"><![CDATA[gestión de riesgos]]></kwd>
<kwd lng="es"><![CDATA[trabajo peligroso]]></kwd>
<kwd lng="en"><![CDATA[serious game]]></kwd>
<kwd lng="en"><![CDATA[safety at work]]></kwd>
<kwd lng="en"><![CDATA[risk management]]></kwd>
<kwd lng="en"><![CDATA[hazardous work]]></kwd>
</kwd-group>
</article-meta>
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